Contracts

SCRAPFALL Contract #001

A former industrial colony abandoned after its waste-processing systems collapsed. Local organisms adapted to the toxic environment. Mountains of forgotten stuff. A second chance awaits.

Available nowStarting Habitability 8Difficulty 1 / 5Apex: Scrapmaw
Scrapfall — HOSTILEScrapfall — RECOVERINGScrapfall — HABITABLEScrapfall — PRISTINE
HOSTILE
8 / 100

Brown sky, black water, junk to the horizon. The previous team left in a hurry.

✓Garbage removed
…Water cleaned
…Sky clearing
…Flora returning
…G.A.R.B. machinery online

Real in-game captures of the same Scrapfall location at four Habitability bands. Not a paint job: the world state drives the sky, water, ground, flora and machinery.

Eight zones

Landing ZoneWhere you touch down. Light debris, one Atmospheric Scrubber to switch on, a Glowmoss Grazer to protect.
Waste BasinThe heavy stuff: bulk waste, toxic barrels, a toxic pond, a Sludge Hopper nest and the Water Purifier.
Toxic MarshTwo ponds of black water, algae blooms, Sludge Hoppers everywhere. Purifier and Soil Reclaimer offline.
Broken Processing FacilityThe colony's waste plant. Fungal networks in the walls, Wirebacks in the wiring, a scrubber and a reclaimer to repair.
Spore FieldsFive spore clusters and their Spore Crawlers. Bring the Sprayer. Two protected species live here.
Alien Nest SectorTwo nests, Razorbeaks overhead, Scrap Mites underfoot. Clear it or it keeps respawning.
Atmospheric TowerThe big one. Two scrubbers and the Landing Beacon. Razorbeaks circle it.
Apex ZoneQuiet until Habitability 78. Then the Scrapmaw wakes up and walks to wherever you are.

Field guide

Scan before you act. Hostiles get the Pulse Tool. Spores get the Sprayer. Protected species get relocated.

Scrap Mite

Scrap Mite Low

Wears a hex nut for a hat. Travels in groups. Will absolutely bite your ankles.
Tool: Pulse Tool
Sludge Hopper

Sludge Hopper Low

Squishy, loud, and surprisingly far-reaching with that tongue.
Tool: Pulse Tool or Stun
Wireback

Wireback Moderate

Copper spines, spark tips, plug tail. Repair a scrubber, then defend it.
Tool: Pulse Tool
Spore Crawler

Spore Crawler Moderate

Adorable. Rears up and puffs. Do not stand downwind.
Tool: Sprayer, then Pulse
Razorbeak

Razorbeak High

Round, teal, and one hundred percent beak. Circles the Atmospheric Tower.
Tool: Pulse Tool (lead your shots)
Burrower

Burrower High

Comes up from under the junk with two shovel fists and a miner's lamp. Polite about it.
Tool: Repulsor, then Pulse
Scrapmaw

Scrapmaw APEX

A hill of sludge with a car door for armour and one gold tooth. Wakes up when the planet gets nice. Your extraction right survives it. You might not.
Tool: All of them
Glowmoss Grazer

Glowmoss Grazer Protected

Native and protected. Scan it, hold INTERACT, and it comes out of your contract if you don't.
Tool: Scanner + Interact (relocate)

Pending Bureau authorization

Six more contracts are designed and registered with the Bureau. They are not playable yet — Scrapfall is the complete first world, and it has plenty to do.

Contract #002

Verdant

Dense jungle

Beautiful but lethal ecology. Everything here is alive, and most of it is hungry.

Contract #003

Pestilence

Biological contamination world

A quarantine failure. Scan everything twice.

Contract #004

Oceania

Ocean reclamation

Floating debris fields and sea organisms that resent your presence.

Contract #005

Ash

Industrial volcanic planet

Slag fields, sulfur skies, and machinery that never got switched off.

Contract #006

Frost-9

Frozen waste burial zones

What humanity buried in the ice is starting to thaw.

Contract #007

Eden-4

Deceptively pristine

Looks perfect. Microscopic contamination makes it exceptionally dangerous.

Contract #008

Graveyard

Abandoned colony ruins

An entire colony, left where it fell. Someone should do something about that.